
EFT Worrier
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Posted - 2010.09.28 10:58:00 -
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Edited by: EFT Worrier on 28/09/2010 11:03:38
Originally by: Grimpak Edited by: Grimpak on 27/09/2010 18:36:29
Originally by: Eternum Praetorian Our Corporate-wide fleet builds for Megathron's do 950 DPS at 6,400 Optimal and 16,000 Fall off (123K EHP-3200 Volley Damage) so that is 22KM Effective range.
Tracking For Megathron: .07 Tracking For Armageddon: .04 with navy Multi-frequency crystals.
So the tracking is actually better. You people are just doing it wrong because you make an assumption and listen to the parrots on these forums.
And no, I am not going to be baited into post this fit. I want as many fail fitted Fleet Megathron's flying around as possible. If you can't figure it out, it's your problem not a problem of the Race.
wait what?
a) you can only achieve such numbers by using drones, and a reduced number of MFS, coupled with TE's. however, I did not said that the numbers I posted are without drones. Even still, an effective range of 22km where you deal like 300 or so dps at that range + drones means you're doing something in the 600dps range. and that means using ogres that are, infact, quite slow (even with 'zerkers we're looking at too long of a drone travel time). ravens on the other hand (3 dmg mods), deal 850dps from torps up to 30km. no falloff to hinder damage calcs. add drones and all of the sudden you have a bit over 1000dps done. It has, however, to account to drone travel, and even then, the raven is either as agile and fast as your plated trimarked megathron, or actually faster and more nimble.
b) the way tracking works, having said tracking at scorch optimals (45km and above) means you can actually hit frigates without any kind of aid. b-thron's can't do that with null or any other kind of ammo. they need to have their target sitting perfectly still at optimal, or triple-webbed and with a scram on him.
c) not listening to forum parrots, but number checking and 7 years in this game tells me that the facts are these: tiny damage advantage of blasters does not compensate the fact that pretty much every other SR gun ingame (at the very least on the medium and large sizes) outperforms them considerably, coupled with the fact that, bar the taranis, blaster-oriented ships are as agile as a sea cow on dry land, disparities of active tank vs passive tank, AND gruesome penalties from both passive armor tank mods and rigs.
He also forgot to mention that his lolfit megas have a base velocity of 100m/sec and an align time of 1 minute due to 2+ 1600 RTs and 3x trimarks.... how much DPS do those megas apply while being roflkited at 40km by a gang of large pulses fitted with scorch? answer: none.
IMO the solution to the current hybrid problem is a buff to Null, an across-the-board reduction in ship mass for blaster ships (so even though they will still be the slowest ships in EVE, they have a chance to catch faster targets with superior piloting), and a revision of blaster ship bonuses.
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